
Still, there is a fantastic variety of weird and wonderful monsters to collect, and this is one of the game’s main strengths. You can also get more effective pacts for taming high level or boss monsters, so you can net yourself some strong monsters and pact almost anything. It’s also a bit of a bummer that you get no experience for pacting monsters, which was a punch to my collectathon-obsessed gut.

I rarely had one turn me down, particularly if I had weakened it first. While I appreciate this method of trying to be different, it felt way too easy forming pacts with monsters most of the time. In Monster Crown you offer them a pact for them to read, and if they like you (or more specifically if your monster is a higher level and/or you’ve taken off enough of their health), they will join you. Unlike most monster sims you don’t ‘catch’ your monsters specifically once you weaken them. Additionally you can switch your monsters and if you switch multiple times in a row you can accumulate synchronicity and get a boost to your monster’s attack. The battle format is pretty standard, and you can perform attacks on the enemy monster or flee if you find yourself against a monster much stronger than yours. While you’re adventuring you can interact with wild monsters that can be seen in the overworld, and they’ll will converge on you if they’re wandering around. Gawking at the sweet pixel art aside, it wouldn’t be a monster taming RPG if there weren’t battles. The pixel art for all the monster sprites in battle are also really well done and I always looked forward to finding a new one. The game oozes nostalgia, and when paired with its nice 16-bit sound track, I felt like I was back playing games while hiding under a doona with my GameBoy Colour and trusty wormy light once again.
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You can choose from a number of pixel hairdos for your character which is a nice addition, plus there are lots of visually diverse landscapes that vary from lively and bright to creepy and dark. One thing Monster Crown nails is its retro pixel art style.

You’ll encounter, befriend and/or tussle with multiple parties with vested interests in the island’s political scene, and in between all that you’ll also tame a monster or two (or 200). It doesn’t take long before your innocent desire to tame monsters embroils you in a sinister plot for control of the island and its inhabitants. After proving to your parents that you can look after yourself you head out into the great big wide world. You will begin the game as a teenager working on the family farm who wants to leave home and become a monster tamer, so you fill out a magazine survey in order to get sent your first monster who hopefully matches your personality.
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It’s also girt by a sea full of crazy powerful monsters, such that no one ventures far out on the ocean due to the very real danger of becoming sea food. Monster Crown is set on Crown Island, a land with a horrific past of bloody wars and righteous heroes. Developed by a single person, I had my fingers crossed that I’d be happy adding this one to my collection.

I was intrigued by Monster Crown when I first discovered it due to its retro art style and darker themes in both its monster design and story. Monster taming games are some of my favourites as there’s lots of collecting as well as interesting stories and usually a menagerie of cute and cuddly creatures. So any move there is no room for won't be lost for good.Monster taming RPGs can either be great and unique, or appear like poor man’s imitations of the colossal Pokémon franchise that dominates the scene. When move delete is added there will also be move remember too. I've gotten a couple up to 8 moves after leveling so far. You can have up to 6 moves with breeding but mons can learn moves after. Currently without a move delete yet plan your move set first including taken spots for move that will be deleted eventually. You can get some decent move sets if you plan ahead and keep some monsters around with only one or two moves and leave them in the box only for breeding. From observation the tamer monster levels go by whats in your party when your save booted up, So if you want to train a bunch of newly hatched mons save and soft reset with the lower level party to get lower level tamer fights.

Traders game can offer mons you can't find in the current game areas. If they will all reset if you close the game and reopen or use the soft reset from the menu. If you like breeding / collecting there is alot to do if you want to see what all the monsters look like.Įvery time you boot up the game the random items and tamers to battle against are different and there is traders too. Every species has 5 alternate appearances by breeding with the 5 types. It's EA so the story part is short and at the end of it breeding is unlocked.
